

Building a working city at the City Level is also required in the full game mode. At the Province Level, the player is charged with conquering a number of European provinces one-by-one by setting up trade routes with small villages and building industries such as farms, mines and many other resource-creators. Playing the "Full Game" adds the other two modules to game play. Additional buildings increase property values which in turn cause nearby residences to upgrade themselves, attracting a larger population and earning the province's Governor more denarii. If successful in building up his population, the player might consider constructing educational facilities, bathhouses and hospitals for sanitation and entertainment locales like theaters, arenas and circuses.


Other endeavors include building markets for the selling of goods, industries to supply goods to the markets, security facilities for sim-safety and temples and shrines in which to hold the monetary unit of the game, denarii. Graphics of ancient Roman structures appear as the player builds housing for his residents, reservoirs and aqueducts to supply water and a system of roads to facilitate travel. For the player who is only interested in building at the City Level, the "City Building Only" option will allow him to found and construct a city worthy of being the gem of the Roman Empire. What if there was some sort of combat engine, requiring the player to repel hostile attacks? How about an additional module to allow the player to set up trade routes with other simulated cities, thereby affecting the output of the original city's factories? Such is the challenge offered by Caesar II, a much more "complete" experience than that provided by SimCity.Ĭaesar II consists of three distinct modules, creating a game that can be played in one of two ways. Think about how much more a player might enjoy SimCity if there was more strategy in that game than just building a city and keeping it running.
